Windup Wizards is a puzzle game (single player) where everything in the level can be wound up and then later activated to do its action.
Windowsilk is a game for 1–6 players (on the same device), in which you are spiders maintaining a shared spider web.
Carving Pumpkins & Dwarfing Dumplings is a party game for 1–8 players on the same device, all about slicing your opponents!
Of course, I designed and programmed this website myself!
This is actually “version 2” of the portfolio. It borrows the good elements from v1, but made some huge changes.
I Wish You Good Hug is a cooperative video game for 1–4 players on the same device, in which you try to hug as many teddy bears as possible!
Totems of Tag is a video game for 2–4 players on the same device. It’s basically the game of dodgeball … but with absolutely all rules removed, and many powerups and variations added.
El Troubadour (or Tiamo, El Troubadour) is my official artist name, applied to any music I make.
Once I had created a handful of albums, I wanted to take my music career more seriously and provide a cozy home for all my work.
A Recipe for Disaster is a cooperative video game for 1–4 players on the same device, in which you try to run a bakery!
Square Ogre is an interactive picture book and a video game. Both can be bought and played/used separately, but they complement each other and share some of their content.
One Pizza the Puzzle is a One Paper Game in which you must be the first to earn 10 dollars delivering pizzas.
Unstable Universe is the first cutting game ever made! (As far as I can tell.) It’s a One Paper Game.
In the Netherlands, there’s a TV programma called Who is the Mole?
It pits 10 candidates against each other, trying to complete challenges (for money) … but one is the “mole” who tries to secretly sabotage everything.
Starry Skylines is a One Paper Game about building a city in space.
The problem? You don’t know which options you’ll get each round, and everyone shares the same (uncomfortably small) planet.
Pizza Peers is a cooperative game about delivering pizzas.
It’s a hilarious dance between collecting ingredients, inventing new pizza combinations, baking until just right, and delivering them just on time.
The Peerful Project is a collection of multiplayer games which you play using your smartphone.
On the official page you’ll find the list of games, a proper explanation, and a devlog explaining why/how I did it.
Timely Transports is a One Paper Game about delivering goods across a perilous jungle … in real-time.
Visit my blog to read in-depth developer diaries about this game.
Wondering Witches is a cooperative One Paper Game about discovering the mysterious recipe!
At the start of the game, a random recipe is generated.
Art Hockey is a fun mobile game for 1–4 players about scoring goals (and defending your own goal) by drawing!
One Paper Games are a new kind of boardgame I’ve invented. (I don’t know if you can call it a new genre, but I haven’t seen anything like it before.
Into My Arms is a cute, relaxing puzzle game for 1–2 players.
You play two lovers with a terrible curse: they may never see each other.
When I was 11, I taught myself how to program. That eventful day has lead to 10+ years of developing games.
The Holy Treenity is a tiny game about nature and climate change.
It was made for the “20 Million Trees Game Jam”, in support of a global incentive looking to plant 20 million trees before the year was over.
Package Party is a chaotic multiplayer game for 1–4 players!
I made the game for literally anyone, gamers and non-gamers alike, because I just wanted families/friends/partners to play more games together.
Trampoline Dragon was my training ground for the world of “smartphone multiplayer games”
These are games that you run on your computer (either a program or a website), but play on your smartphone.
All the Stars in the Universe is an experiment on randomly generating ALL the art in a game, pixel art style.
Tower of Freedom is a video game I developed in my spare time (at university).
Everything was made by me: the game idea, the graphics, the code, the music, et cetera.
Worlds We Used to Own (WWUTO) is an RTS (real time strategy) game about many different animal factions trying to reclaim as much of the world ( = their territory) as possible.
Not That It Matters is the name of my personal blog, which is completely Dutch. (As such, if you want to read the articles, you’ll have to rely on the amazing translations by Google Translate.
I’ve always been a jack of all trades: someone who wanted to learn and do everything. As I got older, I also developed the burning desire to teach others what I’d learned.
My sister is an artist as well. I designed her website and portfolio. (Many different versions, actually, over the years.