Hack Battle is a puzzle game about cracking codes. You can play it alone, but the preferred way is to play against someone else.
Own Goals Not Allowed is a local multiplayer game (for 1–6 players) about playing a (very) simple version of soccer … on multiple fields at the same time.
A Ship to Something is my fifth singer-songwriter (mini) album.
With previous albums, I tried several different methods for recording, trying to find a clean sound.
Don’t Give Me Up is my fourth singer-songwriter (mini) album. It’s really a mini mini album.
Years ago, when I wanted to start recording my own music, this was the first set of songs I put together.
Feast your Eyes on Me is my third singer-songwriter (mini) album.
It contains 5 songs. Fully written, executed, recorded and mixed by me.
Is it Too Much to Ask? is my second singer-songwriter album.
All the songs were completely written, recorded and mixed by me.
Rolling in the Sheepe is local multiplayer game (for 1–6 players) about being the first to roll over the finish!
Ho Ho Sombrero is a silly local multiplayer game (1–4 players) about keeping eggs in the air with sombreros.
Letters Against Loneliness is a casual puzzle game about sending letters to all people on the map.
Round Ogre is an interactive picture book and a video game. Both can be bought and played/used separetely, but they complement each other and share some ideas and content.
Windup Wizards is a puzzle game (single player) where everything in the level can be wound up and then later activated to do its action.
Windowsilk is a game for 1–6 players (on the same device), in which you are spiders maintaining a shared spider web.
Carving Pumpkins & Dwarfing Dumplings is a party game for 1–8 players on the same device, all about slicing your opponents!
Of course, I designed and programmed this website myself!
This is actually “version 2” of the portfolio. It borrows the good elements from v1, but made some huge changes.
I Wish You Good Hug is a cooperative video game for 1–4 players on the same device, in which you try to hug as many teddy bears as possible!
Totems of Tag is a video game for 2–4 players on the same device. It’s basically the game of dodgeball … but with absolutely all rules removed, and many powerups and variations added.
Hi! I’m Red Panda, a freelance artist from the Netherlands.
My real name is Tiamo, I was born in 1997, and I don’t have any good pictures of myself.
Interested in hiring me or collaborating for your next project? Mail me at:
[email protected] Anything else? No, email is my only communication channel.
El Troubadour (or Tiamo, El Troubadour) is my official artist name, applied to any music I make.
Once I had created a handful of albums, I wanted to take my music career more seriously and provide a cozy home for all my work.
Keeping the Sunset on my Side is my first singer-songwriter album. It contains 7 acoustic guitar tracks — played and sung by me — and was my first professional effort at mixing an album.
I don’t work the way most people do.
Why? Because having my own workflow is the reason for my productivity and quality.
The Book Against School is a non-fiction book I wrote and (self-)published in the Netherlands.
It explains all the major shortcomings of our education system, but mostly gives tips on how to overcome those and actually make something of your life.
Dawn is part 2 of an instrumenal twin album. (Part 1 is called Dusk and was released before it.
The Kingdom of UpsideDown is a “pixel picture book”! (Only available in Dutch.)
I noticed there weren’t any picture books using the “pixel art” style for their drawings.
A Recipe for Disaster is a cooperative video game for 1–4 players on the same device, in which you try to run a bakery!
Square Ogre is an interactive picture book and a video game. Both can be bought and played/used separately, but they complement each other and share some of their content.
School of Rabbits is a Dutch picture book written and drawn by me. (Only available in Dutch.) It’s self-published with MyBestseller.
One Pizza the Puzzle is a One Paper Game in which you must be the first to earn 10 dollars delivering pizzas.
Unstable Universe is the first cutting game ever made! (As far as I can tell.) It’s a One Paper Game.
In the Netherlands, there’s a TV programma called Who is the Mole?
It pits 10 candidates against each other, trying to complete challenges (for money) … but one is the “mole” who tries to secretly sabotage everything.
Starry Skylines is a One Paper Game about building a city in space.
The problem? You don’t know which options you’ll get each round, and everyone shares the same (uncomfortably small) planet.
Pizza Peers is a cooperative game about delivering pizzas.
It’s a hilarious dance between collecting ingredients, inventing new pizza combinations, baking until just right, and delivering them just on time.
The Peerful Project is a collection of multiplayer games which you play using your smartphone.
On the official page you’ll find the list of games, a proper explanation, and a devlog explaining why/how I did it.
Timely Transports is a One Paper Game about delivering goods across a perilous jungle … in real-time.
Visit my blog to read in-depth developer diaries about this game.
Wondering Witches is a cooperative One Paper Game about discovering the mysterious recipe!
At the start of the game, a random recipe is generated.
Art Hockey is a fun mobile game for 1–4 players about scoring goals (and defending your own goal) by drawing!
Epic Medics is a cooperative One Paper Game about fighting a sneaky virus.
One player takes the role of the virus and tries to infect a large part of the country (in secret).
One Paper Games are a new kind of boardgame I’ve invented. (I don’t know if you can call it a new genre, but I haven’t seen anything like it before.
Paper Thieves is the very first game I designed for my collection of One Paper Games
The game is played on a single piece of paper, with players taking moves by writing their symbol/action on the paper.
Into My Arms is a cute, relaxing puzzle game for 1–2 players.
You play two lovers with a terrible curse: they may never see each other.
When I was 11, I taught myself how to program. That eventful day has lead to 10+ years of developing games.
The Holy Treenity is a tiny game about nature and climate change.
It was made for the “20 Million Trees Game Jam”, in support of a global incentive looking to plant 20 million trees before the year was over.
Package Party is a chaotic multiplayer game for 1–4 players!
I made the game for literally anyone, gamers and non-gamers alike, because I just wanted families/friends/partners to play more games together.
Swerving Shots is a boardgame in which you play cowboys trying to shoot each other simultaneously.
Everything was made by me: the idea, the designs, the cards/tiles, the rules, et cetera.
Dusk is part 1 of an instrumenal twin album. (Part 2 is called Dawn and was released later.)
Naivigation is a cooperative boardgame in which you try to steer a single car … together.
At this link you’ll find all files to download, which are the rules and designs for the game, and a developer diary about the development process.
Trampoline Dragon was my training ground for the world of “smartphone multiplayer games”
These are games that you run on your computer (either a program or a website), but play on your smartphone.
The Animal Bandit is a fast and unique card game for all ages. It’s free to download and print/play for yourself.
One day I received an email asking if I wanted to be a co-writer for an official book on programming video games.
All the Stars in the Universe is an experiment on randomly generating ALL the art in a game, pixel art style.
A fellow student (at university) asked if someone knew anything about Wordpress. I responded that I knew quite a lot about websites in general, expecting a simple question that needed answering.
The Cat of Saint Nicholas is my first picture book, self-published through Brave New Books. (Only available in Dutch.
Tower of Freedom is a video game I developed in my spare time (at university).
Everything was made by me: the game idea, the graphics, the code, the music, et cetera.
Worlds We Used to Own (WWUTO) is an RTS (real time strategy) game about many different animal factions trying to reclaim as much of the world ( = their territory) as possible.
Not That It Matters is the name of my personal blog, which is completely Dutch. (As such, if you want to read the articles, you’ll have to rely on the amazing translations by Google Translate.
Composition in F Minor is my first instrumental album.
Being my first album, there are many rough edges, and I would certainly like to re-record all the songs with the skills I have today.
I’ve always been a jack of all trades: someone who wanted to learn and do everything. As I got older, I also developed the burning desire to teach others what I’d learned.
My sister is an artist as well. I designed her website and portfolio. (Many different versions, actually, over the years.
About halfway through high school I invented the word “bester” with a friend of mine. From that moment, I maintainted a free website—called Bester—on which I uploaded all my game projects.
My (board)game work has, over the years, grown to be my main field of work. That’s why I’ve created a whole blog to talk about the development of these games and gaming in general.
This is the portfolio of Red Panda!
Take a journey through my numerous works.
Or contact me for your next project.
I help with ...
But I’m open to any projects related to these artistic areas.
This website is a crossroads that connects all my work.
As such, each page is a summary and a link to the “official page”.
(Additionally, even my oldest projects can be visited if you go back far enough, with the idea of “showing my growth”.)