Into My Arms is a cute, relaxing puzzle game for 1–2 players. You play two lovers with a terrible curse: they may never see each other.
When I was 11, I taught myself how to program. That eventful day has lead to 10+ years of developing games.
The Holy Treenity is a tiny game about nature and climate change. It was made for the “20 Million Trees Game Jam”, in support of a global incentive looking to plant 20 million trees before the year was over.
Package Party is a chaotic multiplayer game for 1–4 players! I made the game for literally anyone, gamers and non-gamers alike, because I just wanted families/friends/partners to play more games together.
Swerving Shots is a boardgame in which you play cowboys trying to shoot each other simultaneously. Everything was made by me: the idea, the designs, the cards/tiles, the rules, et cetera.
Naivigation is a cooperative boardgame in which you try to steer a single car … together. At this link you’ll find all files to download, which are the rules and designs for the game, and a developer diary about the development process.
The Animal Bandit is a fast and unique card game for all ages. It’s free to download and print/play for yourself.
All the Stars in the Universe is an experiment on randomly generating ALL the art in a game, pixel art style.
The Cat of Saint Nicholas is my first picture book, self-published through Brave New Books. (Only available in Dutch.
Tower of Freedom is a video game I developed in my spare time (at university). Everything was made by me: the game idea, the graphics, the code, the music, et cetera.
Worlds We Used to Own (WWUTO) is an RTS (real time strategy) game about many different animal factions trying to reclaim as much of the world ( = their territory) as possible.
Not That It Matters is the name of my personal blog, which is completely Dutch. (As such, if you want to read the articles, you’ll have to rely on the amazing translations by Google Translate.
My sister is an artist as well. I designed her website and portfolio. (Many different versions, actually, over the years.
About halfway through high school I invented the word “bester” with a friend of mine. From that moment, I maintainted a free website—called Bester—on which I uploaded all my game projects.