I don’t work the way most people do.
Why? Because having my own workflow is the reason for my productivity and quality. (It’s why this portfolio website is already huge.)
What I can do
I have years of experience in multiple artistic fields (writing, music, design, programming), as this portfolio shows.
This means I can help with any part of your project that overlaps these fields.
But it also means I like overseeing multiple aspects and finding the unusual connections between these areas.
Instead of focusing on one thing only (such as programming), I focus on how everything comes together (such as the relationship between a the code of a website and its design).
I’m the typical “idea guy” with a vision, who (begrudgingly) trained himself to also be able to execute that vision.
I think it’s strange to have an hourly wage, or requirements, or anything of the sort set in stone.
Each project is different. The scale, the work, the people, the challenges — it’s always different.
(As the old saying goes: “ask a programmer to estimate when a feature is complete … and they will be wrong”)
As such, the best thing to do is send me a detailed offer, and we can work out the details together.
Nevertheless, these are some general thoughts:
- If it’s a one-time task, I’ll probably ask a one-time figure.
- If it’s a bigger ongoing project, especially without clear end date, I’ll ask hourly wages.
- I’m not working for “exposure” or “promises”
The best work comes from:
- Trying out everything that comes up and experimenting with it
- Having the patience to wait until this yields creative, unique, and strong results
Even after many completed games, I still can’t predict the future. If you try to go somewhere in a straight line, as fast as you can, the project will become bad and unoriginal.
So I take my time. I try things that might seem “silly” beforehand. I solve problems by going outdoors, exercising , getting a good night’s sleep, and tackling it again two days later.